Dieter Roth in his work Solo Scenes explores the thin line between over and underplayed movie scenes. Recovering from alcoholism, he moved to Iceland and gave up alcohol, along with tele watching. He was disturbed by actors and how scenes were meant to look like scenes from everybody’s every day life but did not show what they were meant to show. The over acting in the process of producing extreme scenes disturbed him. He then decided to explore this margin by recording scenes of his 10 months of soberness. Roth believed these moments were as impartial and uncorrupted as they could get. This piece therefore takes something present in everyday life and deconstructs it in an attempt to find a balance between over and underdoing something for a specific purpose of it looking better.
He recorded these solo scenes; he adds to them every time he records a new one. They are replayed on TVs one on top of the other, presently in the MOMA.
I found myself thinking of something that disturbed me as corrupt the same way: computer art. I will attempt to deconstruct and explore the thin line between the idea/ability of the artist in fine arts, and the tools of a computer program. I think artists often let themselves (and their original idea) be distracted by the technology available. Many pieces end up being a product of the technological devices, instead of abilities/ideas of the artist. Personally, I think there’s no way to purely transmit an artistic idea into the computer without digressing. Fine arts on the other hand, depend on the ability and talent of the artist, not the familiarity with computers. Finally, time is the last component I will explore. In my opinion, computer art is less time consuming if you stick to the original idea.
I will, like Roth, attempt to explore the thin line between the tools offered by a computer program (in this case Illustrator) and works of art made by hand, through silk-screening (a very time-consuming method that requires experience, skill and dexterity).
I chose a fine arts piece by Tadanori Yokoo and divided it in four parts. I will attempt to replicate it as similar as possible, without getting distracted with the myriad of opportunities the program will offer in the way. By choosing four environments I feel comfortable in, I am avoiding being sidetracked by the setting. I will attempt to show time as a factor. The scene will repeat when its over until the longest scene is over. If this was to be exhibited it will be running over and over like the piece by Roth, this way the viewer would have an idea of which one is shorter or longer.


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